Quote:
Originally Posted by BrotherBill
Would a forced disbelief be akin to "rolling to miss?" Would you want to roll under your IQ to successfully keep from disbelieving it, or over your IQ to fail in disbelieving it? I would lean in favor of higher IQ figures succeeding more often.
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I'd say, same rules, so you want to roll over your IQ... giving dumb players the advantage! (Personally, I know when I was younger and dumber, I found it much easier to believe whatever I wanted to be true than I do now...)
Edit: dumb *characters