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Old 04-29-2019, 11:33 AM   #1
larsdangly
 
Join Date: Dec 2017
Default Re: Initiating Hand-to-Hand Combat

It is good as is, but it would have also been good if it had been based on attributes and/or talents in some fashion.
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Old 04-30-2019, 12:17 AM   #2
Skarg
 
Join Date: May 2015
Default Re: Initiating Hand-to-Hand Combat

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...It does not seem irrational or crazy that you need to be faster than someone to tackle them to the ground unless you can them cornered or manage to get around their guard. ...
I wasn't questioning the basic rule about prerequisites for initiating HTH; those strike me as quite sensible. What I had in mind is the case where you try to enter HTH from behind but roll a 5 on 'entry' roll (meaning you are forced back into the hex from which you approached). That one doesn't make a lot of sense to me.
During a five-second turn, with I-go, you-go movement, it makes more sense to me to allow a chance to resist being tackled from behind, than it would to allow them to always succeed, even moreso since they can include run-around movement.


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Originally Posted by larsdangly View Post
It is good as is, but it would have also been good if it had been based on attributes and/or talents in some fashion.
On this I completely agree (and q.v. GURPS), but of course that'd be for the House Rules subforum.
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