Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 04-29-2019, 08:36 AM   #1
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Modifier dice

Since there is a lot of dice chat on here right now, I though I'd bring up some possible modifier dice. These are rolled to modify the result of another roll, for example a reaction roll. There are other designs for such things out there, but I didn't find ones quite like these that I am proposing. You can view a plan for the dice here - http://shadekeep.com/files/modifier_dice.png

Basically you roll the top die, and if you get the square-with-a-plus symbol, then roll the lower die. This should mean that most of the time modifiers will be modest, but occasionally much more significant.

Not sure how much utility value these have, but figured I put 'em out there.
Shadekeep is offline   Reply With Quote
Old 04-29-2019, 09:43 AM   #2
larsdangly
 
Join Date: Dec 2017
Default Re: Modifier dice

I can't think of any circumstances in TFT where a rule suggests a random modifier. Do you have some sort of house rule in mind that would make use of these?
larsdangly is offline   Reply With Quote
Old 04-29-2019, 10:03 AM   #3
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Modifier dice

Yeah, it's mostly house-rule stuff and just a way of introducing additional randomness at times. Like I say, may not be all that useful, and probably overcomplicated for TFT, where "simple is best" is the watchword.

One thing it might be useful for is varying the stats of enemies, such as animals. Say you have a pack of dogs. These all tend to have the same stats, but you might modify their individual ST or DX using these dice. Once again, that somewhat runs against the grain of TFT's core simplicity, and is not likely to appeal to everyone. But there may be cases where some variability is desirable.
Shadekeep is offline   Reply With Quote
Old 04-29-2019, 11:34 AM   #4
larsdangly
 
Join Date: Dec 2017
Default Re: Modifier dice

I get you now. Yes, variations in critters is something that I do on the fly in an ad hoc way, but that would be better if it were expressed in the rules.
larsdangly is offline   Reply With Quote
Old 04-29-2019, 01:35 PM   #5
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Modifier dice

You could probably just use "Fate" dice to do the same kind of thing...
JLV is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.