Re: Initiating Hand-to-Hand Combat
If the 'attacker's MA is lower than the 'defender' and none of the special tactical situations mentioned applies, then the attempt to enter HTH cannot be made and no die roll occurs. If the attacker meets one of the three preconditions, then you use the 1d roll to resolve what happens when he or she attempts to enter HTH. It is possible for this system to yield irrational results (like, the attacker having to back away from a weapon or receive a free attack when jumping on someone from behind). I believe those situations should receive a table ruling so that nothing crazy occurs. And, it can feel a bit odd that every attempt to enter HTH is a risky, 'who knows what could happen' sort of thing that doesn't depend on DX or skill of the combatants. But, that's how it works. I suggest not thinking about it too deeply; it works pretty well in a game-ist sense. It is sort of like the basic initiative roll in this sense.
So, in the situation you describe, assuming the combatants are just faced off on open terrain, no attempt to enter HTH can be made.
I hope that helps, and welcome to the TFT cult!!!
|