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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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In such a setting the only unhealing characters are machines bought as allies, and they can be repaired, which is usually better than natural healing.
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#2 |
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Join Date: Mar 2008
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I ran a short Greek demigod campaign set in bronze age Greece with the PCs being half-god children of Greek gods and goddesses. One of them was a child of Hades and had Lifebane.
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#3 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Ascepaline from UT (p.205) can cause partial Unhealing if over-used. Given that it grants +1 HP/4 hours for one day, and can only be safely used once a week, my players seldom bother with with, and have long since given up going to the trouble of buying it specifically.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 |
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Join Date: Aug 2004
Location: U.K.
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Echoing Anthony somewhat — I think that a problem with Unhealing is that it’s so often attached to character bodies which are capable of being mechanically repaired, at which point it stops looking like any sort of disadvantage. Which would you rather have, really: the ability to recover from injuries over days or weeks, often while laid up in bed, or the ability to recover from injuries by wheeling into a workshop and letting somebody spend an hour with a toolkit and some spare parts? Which character feels disadvantaged?
Which is why Discworld ended up with Repairable, an advantage that actually includes Unhealing as part of its hidden construction.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#5 | |
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Join Date: Oct 2007
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Quote:
Consider a TL9 setting and a popular model of robot with many repair shops spread across the world, Repairable would make sense here. But take that same robot and dump it on another planet with few/no repair shops or in a TL8 (or earlier) setting and Unhealing seems much more applicable. |
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#6 |
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Join Date: Oct 2018
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Unhealing along with electrical and reprogrammable does help offset the cost of playing as a robot with all the advantages that money can usually buy in ultra tech. however the -30 points seems rather low if the character cannot heal at all rather than having a method by which they can be healed.
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#7 |
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Join Date: Sep 2008
Location: near London, UK
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I'd argue that "Repairable" (in a generic rather than a specifically Discworld sense) and "Unhealing" really ought to be disjoint traits: an explorer drone which can slowly repair itself from local resources, but which can also be brought into the workshop and have its broken parts swapped out, would be Repairable but would have normal healing too.
(Then one needs to think about whether and how medicine might work on such a machine.) Repairable would take modifiers based on how difficult the repairs were (needing uncommon materials or equipment, etc.).
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#8 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Quote:
And some damage can't be fixed, except by essentially rebuilding the object.
__________________
Hydration is key |
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#9 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
I would probably handle this all as: Unhealing [-5] You cannot make rolls for Natural Recovery (B424). Other types of medical care apply normally. You may not have Regeneration. Alternate Medical Care (var) You do not use the normal medical skills (diagnosis, first aid, physician, surgery); instead, use another skill. This costs [5] if the skill is IQ/A, such as Mechanic; +1 if Easy, -1 if Hard, -2 if Very Hard, +1 per extra skill needed. Last edited by Anthony; 04-21-2019 at 03:10 PM. |
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#10 | |
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Join Date: Oct 2007
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Quote:
A broken arm or leg can take months to fully heal and the actual cost of the entire healing process can easily dwarf that of a bill from a repair shop (though some nations take care of that for you via taxes). You need either healing magic, cinematic conventions or notably more advanced tech for not-Unhealing characters to be able to recover faster and cheaper than something that can be repaired (and is the same TL as the campaign). |
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| Tags |
| disadvantage of the week, lifebane, unhealing |
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