Quote:
Originally Posted by JLV
That would work for MA. As far as weapons damages go, I still think it could be handled using a revised weapons table with damages for cutting/impaling weapons being higher but more variable (e.g.; 3D-4 versus 2D) and the existing damage numbers working well for crushing damage... No fancy rules exceptions or additions, just a few revisions to the weapons table.
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I agree. I mentioned the damage types because
knowing about them and taking them into account when converting seems important to me.