Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-18-2019, 03:47 PM   #11
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Combat Modifiers and AdjDX

This is a fun discussion. I have played it both ways regarding thrown weapons and facing bonuses. This has given me pause.

With regards to the OP and regarding if bonuses & penalties (except Missile and Thrown) affect the order of attack, I say definitely. If your target has his back to you not only is it easier, but having no defense to prevent your attack allows you to attack sooner. By the same token, if you have a -2 or -3 DX due to injuries, you are not responding as quickly. And the rules backs this up. I can think of two places off the top of my head: first by the inverse of the statement the OP mentions (that is, the rules specifically states the missile & thrown modifiers do not apply which implies the rest do). Second the Sweeping attack rules states all attacks are made at the lowest of adjusted DX (ITL 126). Clearly this shows the targets affects on the attacker's DX adjusts also affects attack order.

"Roll separately for each target figure, at the time of the lowest adjDX applicable to any of them."
Axly Suregrip is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.