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Originally Posted by mark hill
do you mean 1 xp for hits healed, for the physiker? or points for getting stabbed?
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Well points when you survive and recover from getting stabbed... the physicker gets the XP for wounds he heals, and the wounded get points for damage they heal through resting. Huh, I don't see it in ITL or Grail Quest, but I'm pretty sure I read it rather than invented it.
Quote:
Originally Posted by mark hill
our house rule was 5 xp per hit healed, to the medic, more for a revival (there was rules for reviving recently 'dead' guys in an old Interplay via medical resuscitation) .. is there now an official rule?
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The new rule is once your ST falls to -1 or less, you have an hour to somehow get it back to 0 or more, or you die.
(There was another version of that which some of us liked, but that didn't make it in the final draft, which said you also died if you hit -5 or more.)
Quote:
Originally Posted by mark hill
gee magic items xp .. I guess governor tarkin would have leveled up quite a lot blowing up alderan, what 20 billion ppl or so?
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That's why you need to use something like my system, where the Death Star Tarkin used gave him an astronomical Threat Value, which reduced XP gained for easily killing people with it to zero.