Re: Best Tool for the Job When would you use TFT/DFRPG/GDF?
This has very little to do with the player's creativity. It has to do with the GMs capacity and willingness to house rule things as needed, plus the player's skill at wheedling or fast-talking the GM.
What you mention above is actually the ultimate in creativity. Roleplaying games exist in a tension between rules and creativity. The more rules, the less creativity. TFT is on the right side of that spectrum for me, GURPS is on the wrong side. But that's just my take on it.
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