Quote:
Originally Posted by Anthony
That depends on whether the depth is something that has mechanical consequences. The big strength of GURPS (which isn't particularly leveraged by DFRPG) is that it has rules support for an extremely wide range of characters.
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That's where we think differently. If one considers the prototype rpg, the "Braunstein" games that a young Dave Arneson played in, these games supported any conceivable character type, with no rules at all. In the same way that children play with dolls or toy soldiers and can create infinitely variable characters without rules. Rules get in the way of character, rather than creating character. That's why I like TFT; it allows me to play the "game" with fairly minimal rules. The key rules of TFT are to do with Tactical Combat, arising from Melee/Wizard, not character creation. The Talent system is a bolt-on; fairly simple and relatively effective, but many players have used the base Melee/Wizard games to play RPGs with their own rules.