Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-02-2019, 01:24 PM   #9
Tom H.
 
Tom H.'s Avatar
 
Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: When Can a Character Disengage?

Quote:
Originally Posted by Skarg View Post
Yes, and that word "move" means "act" (as in "your move, Bob" - that is, when you actually choose what to do and do it, during the Action phase), not that you are supposed to remember the engagement state at the time the figure got to move during the Movement phase.

It is a tragic typo, which gets repeated in the new ITL, because it causes a lot of confusion.

If you play it literally as meaning you're supposed to remember whether you were engaged at the start of your movement, and have that determine what you can do when it's your time to act, it will create all sorts of silly unintended effects, undermine logical cause and effect, etc.
Hmmm, it's hard for me to see the rules that way, but it does leave slight room for ambiguity.

In any event, when you take a disengaged option, you do have to at least remember whether your figure can attack or not once the Combat phase begins.

For better or worse, having to remember implications of actions in progress is one thing that does complicate systems (I'm looking at you GURPS ;-)).
Tom H. is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.