Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-02-2019, 11:42 AM   #28
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Spaceships] SM+35 Toroid Station?

Quote:
Originally Posted by DataPacRat View Post
I thought the main virtue of a ring was that it's much simpler to set up passive sun-mirrors to light up the interior, without needing to install a large electrically-powered lighting system.
That wasn't mentioned in the design, but I have some doubts about the passiveness.
Quote:
Originally Posted by DataPacRat View Post
Edit: With a ground-level atmospheric pressure of 2 bars, wouldn't that mean the atmospheric scale height is 80 km
Scale height doesn't depend on pressure, though the pressure at the top is proportional to the pressure at the bottom.
Quote:
Originally Posted by DataPacRat View Post
I can think of several reasons for this approach, and the only reasons I can think up against it are backfilled justifications involving handwaved long-term effects. (Well, plus the "reason" of the pure style of having a toroid the stars can be seen from. Maybe the sun-facing endcap of the cylinder could be a transparent hemisphere?)
The rotational axis of the station, whatever configuration you use, is going to be parallel to the orbital axis, so neither end will be sun-facing.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 

Tags
sci fi, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.