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Join Date: Aug 2004
Location: Pacheco, California
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Take as an example Fencer:
ST 9 DX 12 IQ 11 MA 10 Two fine Rapiers(1d+1+1; $400 each!) Knife, Sword, Fencing, six other skill points If this fencer takes the double defend option then melee attackers must roll six dice at a minus one DX adjustment to hit him and if they do then they do four hits less damage. If this fencer takes one attack and one parry then he attacks at adjDX 12 and is attacked at a minus one DX adjustment and the parry stops two hits. Or this fencer could make two attacks, one of them Shrewd at adjDX 8. His first attack would be 2d+2 damage and the second attack would be only 1d+2 damage. Attacks against him are at the minus one DX adjustment, but no hits are stopped. Have I read this all correctly?
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-HJC |
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