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#21 | |
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Join Date: Nov 2004
Location: Niagara, Canada
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Quote:
Since Spaceships doesn't handle sails above SM+12, I'm currently looking into (ie, googling) an option for selectively altering the craft's albedo, to see if I can figure out how much of a change in impetus that might provide; and then I plan on reading up on magnetic fields, such as the ones around gas giants, for any other options. And once I get my fill of figuring out how one BDO works... I get to start thinking about /lots/ of BDOs in various places. (I don't know if GURPS can handle any sort of description for a Kardashev >2 precursor society, but I'll be willing to give it a try.) Put another way, I'm trying to use Spaceships more as a springboard and less as a straightjacket. :) )
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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| Tags |
| sci fi, spaceships |
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