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Join Date: Mar 2019
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If your figure moves half his MA and plans to Dodge (c), but is then engaged by an enemy, can he still Dodge? Can he Defend (k) instead? My understanding is he could switch to a Charge Attack (b) and make a melee attack, but what if he wants to take a defensive maneuver.
I think it is reasonable to allow him to Defend, but I'm wondering how other people run it. After many years (decades), the new Legacy Edition has brought me back to the Fantasy Trip. I am enjoying it a lot, but it is a little hard to remember what you can and cannot do after you move and your engaged/disengaged status changes. So I wrote up a cheat sheet for myself. This is handy to see what options are available when you need to change what your figure is going to do after he moves. No movement (g,p) Stand Up (Disengaged, Engaged) (q) Pick Up Dropped Weapon (Engaged) (t) HTH Attack (HTH) (u) Attempt to Draw Dagger (HTH) (v) Attempt to Disengage (HTH) 1 or less move (f) Missile Weapon Attack (Disengaged) (h,r) Cast Spell (Disengaged, Engaged) (i,s) Disbelieve (Disengaged, Engaged) (j) Shift and Attack (Engaged) (k) Shift and Defend (Engaged) (l) One-Last-Shot Missile Attack (Engaged) (m) Change Weapons (Engaged) (Drop current weapon and ready new non-missile weapon) (n) Disengage (Engaged) (o) Attempt Hand-to-Hand Attack (Engaged) 2 or less move (e) Ready New Weapon (Disengaged) (Sling weapon and/or shield and ready new weapon and/or shield) Half move or less (b) Charge Attack (Disengaged) (c) Dodge (Disengaged) (d) Drop (Disengaged) Full move or less (a) Move (Disengaged) |
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