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Old 03-31-2019, 09:51 PM   #1
Michael Thayne
 
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Default Re: [Spaceships] SM+35 Toroid Station?

60% armor by mass is a lot of armor. What's the reason for deciding on that approach?
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Old 03-31-2019, 10:04 PM   #2
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Default Re: [Spaceships] SM+35 Toroid Station?

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Originally Posted by Michael Thayne View Post
60% armor by mass is a lot of armor. What's the reason for deciding on that approach?
The original novels said that under the 4000km*250km habitable surface area was a 30km depth of rock. My quick estimate of only 50% of that volume actually being solid gave me a mass estimate of 5e19 kg, which is slightly more than the 30 quadrillion tons Spaceships gives for a SM+35 craft. So using up that much mass on stone armour is at least in the right ballpark, it's dandy at shielding from radiation (PF 3M, 3k vs cosmic rays, 60M vs solar flares, twice those in a core space), stone is cheap, and I couldn't think of anything better for those spaces.

The top alternative I was thinking of was to swap one or two armour systems for more Open Spaces, given the toroid's ceiling is on the order of 100 km above its ground, and the wheel-station's large spokes include living space for arboreal-type fliers.

I'm open to being nudged in any direction there's a reason for.
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Old 03-31-2019, 10:12 PM   #3
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Default Re: [Spaceships] SM+35 Toroid Station?

Spaceships has its realism problems, and you're hitting some of them, but the realistic answer is "you can't actually build something like that", so I assume you don't care about realism.
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Old 03-31-2019, 10:19 PM   #4
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Default Re: [Spaceships] SM+35 Toroid Station?

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Spaceships has its realism problems, and you're hitting some of them, but the realistic answer is "you can't actually build something like that", so I assume you don't care about realism.
Deep time gives a /lot/ of room for robofactories to Von Neumann themselves up to at least sextillion-dollars-per-millennia levels, which would have been enough to make the first such station. I'm trying to think of what sorts of evolutionary pressures might have nudged variants of the basic design one way or another, but I'm still hesitant on even just finalizing that initial design, let alone trying to work out how to spread their offspring from one star system to another, let alone working out what resources would most likely be limited enough for those offspring to compete over.
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Old 03-31-2019, 10:31 PM   #5
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Default Re: [Spaceships] SM+35 Toroid Station?

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Deep time gives a /lot/ of room for robofactories to Von Neumann themselves up to at least sextillion-dollars-per-millennia levels
Not talking about the economics. It's physically impossible to construct a station like that out of ordinary matter.
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Old 03-31-2019, 10:36 PM   #6
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Default Re: [Spaceships] SM+35 Toroid Station?

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Not talking about the economics. It's physically impossible to construct a station like that out of ordinary matter.
What's the physical limit you're thinking of?

I've seen proposals for McKendree cylinders that are 1,000 km in radius (as opposed to this station's 650), which are supposedly the limits for carbon nanotubes; and this station is only rotating fast enough to generate a fifth of a gee, which should offer even more leeway.

(Edit: McKendree's paper can be seen at http://www.zyvex.com/nanotech/nano4/....html#RTFToC17 .)
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Old 03-31-2019, 10:57 PM   #7
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Default Re: [Spaceships] SM+35 Toroid Station?

Stone armor isn't nanotubes. Aside from that, the big problem is that spaceships uses the wrong scaling law for a lot of things, and when you use the correct scaling law you wind up with something nonsensical.

For example, 1 EP appears to be about 100 W/kg, or 5e+21W in your case. The upper limit of solar panels is about 1 kW/m^2 and realistic value is about a quarter of that, so we need 5e+18m^2 of solar panels, or about a 1.2 million kilometer radius. Radiators have a similar limit.
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Old 03-31-2019, 11:13 PM   #8
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Default Re: [Spaceships] SM+35 Toroid Station?

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Stone armor isn't nanotubes.
Stone armor isn't fire extinguishers or airlocks, either; as far as I can tell, Spaceships abstracts away structural supports as just being there anyway.

(Edit: Well, mostly; the current draft spends $300 quintillion on its "spin gravity".)


Quote:
Aside from that, the big problem is that spaceships uses the wrong scaling law for a lot of things, and when you use the correct scaling law you wind up with something nonsensical.

For example, 1 EP appears to be about 100 W/kg, or 5e+21W in your case. The upper limit of solar panels is about 1 kW/m^2 and realistic value is about a quarter of that, so we need 5e+18m^2 of solar panels, or about a 1.2 million kilometer radius. Radiators have a similar limit.
By EP, I'm guessing you mean a Power Point?

With a bit of GIF-fiddling, the amount of surface-area a Gaea station has to face the sun is about 1.4M km^2. (Including both mirrors to reflect sunlight, and panels to absorb power.) Which is undoubtedly less than your listed numbers.

But since I'm only buying a SM+35 Solar Panel to power the SM+35 Factory to get +1 HP, if that's a problem, I'm willing to nuke both in favour of a couple more Open Spaces, and just have some SM+31-or-smaller panels, factories, and the like.
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