Quote:
Originally Posted by larsdangly
Yes, I don't think Melee, as a system, can tolerate having combatants that perform actions in the course of a movement phase (other than special forms of movement like jumping). If you want to keep things moving along in an orderly fashion you should force flyers, mounted figures, vehicles, etc. to end movement specifically where they want to be when their attack to be delivered for that turn, and just note that one of the exceptional engagement rules might apply
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One possible solution is to "split" aerial creatures movement into halves -- they can move the first half or less of their MA during normal movement, engage in combat during their action (new Option: Flying Strike, allows one attack
without becoming engaged with the target, but the target can strike back as well), and then a "post combat flying movement phase," where the flying creature may move up to the remaining half of their MA. It fits everything into the normal turn sequence, and at the same time clarifies an enormous number of issues with flying creatures. You could allow the flying creature to fly it's full MA during the FIRST movement phase, but if it flies more than half of its MA, then it cannot do a drive-by strike on an opponent. That should resolve most difficulties with this, at least in game terms...