Quote:
Originally Posted by weby
in my current campaign the PCs started at 100 points+30 points disads and that worked well enough for low level dungeon delvers. The seemed a lot like low level D&D characters in ability.
The current 4000 points does not really work that well for dungeon delving.. :)
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Sounds like Dragon #99's "History of a game that failed" :-) While some of the advice there is really bad (wish twisting just rubs me the wrong way. If you can't handle the D&D version of wish then don't let it in the freaking game rather FUBARing the player over because as a GM you were a freaking idiot) there is still good information in piece.
The part titled "Do not allow a character to become more powerful than a chugging locomotive." applies in this case. Interestingly there was the
Immortal Rules in the OD&D set but it really wasn't that good for the simple reason that as an immortal you can't die only be inconvenienced as you are a spirit and if powerful enough a full fledged "god"...which where the problem comes in.