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Old 03-22-2019, 09:01 AM   #10
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Abolish Naturalist and Thief

Goblin Sorceress mk IV
ST 6 DX 9 IQ 17
Unskilled Silver Dagger Staff of Mastery(1d-1/1d+2) and a Brand on a stick(1d-2, 2-hex reach)
Alertness(4), Literacy(mundane from academy), Goblin(native), Human(1),Sorcerer(free)
Staff I-V(5), 7-hex fire, Lock/Knock, Reveal/Conceal, Spellsniffer, Pathfinder
Two extra skill points for anything other than Knife. (Most likely Horsemanship then add a trained Dire Wolf for $940)

All out attack mode: Three magical attacks at DX 12 1d+2, DX 9 1d-2, and 4d/DX 5 at 1d-1 for an average of 5.5*.7407 + 1.67*.375 + 2.5*.054 = 4.84 (compare with non magical myrmidon at 5.18)

Gets lost in the woods (by parties tied of her quests for this "Explosion" spell) 16% of the time, and refinds her way when lost half the time. Out in the wilderness loses one hit due to exposure 4.63% of the time so passes out after being lost in the woods for four months when she's never lost for three days, even without a spell.

You would think that she'd be eaten by a jaguar (Alertness doesn't help as per ITL 91), but this won't drop into HTH because of ITL 124.
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Last edited by hcobb; 03-22-2019 at 09:48 AM.
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