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Old 03-11-2019, 04:01 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Climbing contests

Quote:
Originally Posted by Imbicatus View Post
It’s beyond the scope of the DFRPG, but I’ve had a lot of fun using the Chase rules from GURPS Action 2 for a climbing encounter. . . . The chase rules allow multiple rolls, complementary skills, and the ability to have fun with it while not just devolving into five people endless rolling dice.
Quote:
Originally Posted by evileeyore View Post
Yup, the chase rules are where I turn every time I have a "two or more groups are competing in something where distance or time is a factor".
Great! I'll have to review those rules. I remember being impressed by them, but I haven't run an explicit Action game, so they faded into the background.

Quote:
Originally Posted by Christopher R. Rice View Post
In a game I was running I created an entire (small) framework of rules for climbing a sheer cliff in Underhill. I REALLY need to put it on my blog because it worked pretty much perfectly and produced a lot of tension.
I look forward to reading about this. Sounds fun!
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climbing, falling, noršlond


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