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Old 03-05-2019, 10:34 PM   #9
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Disads: the Second Best CP Deal in GURPS

Quote:
Originally Posted by evileeyore View Post
I don't know where this has come from*, but I've noticed a trend the last few years of people blowing Disadvantages up to be more deadly, unforgiving, or inconveniencing than they should be.
Yeah, I've noticed this too. (Though I can't really say that it is a trend... I don't have a clear enough recollection of how often the topics came up in the past.) I think most disadvantages can be well-played without being suicidal or raining on everybody else's parade.

With that said, I find Trickster to be fairly annoying with the daily rolls. Because of the way time works in the game, this can be super annoying if you're having a lot of time pass (a sea voyage, time in town, etc.) and then need to insert multiple trickster montages. Fun once in a while, but after the third time the bard needs to outsmart the wandering monster, everyone wants to tie him up so they can just get to the dungeon already. Similarly, in a zoomed in dungeon, it might take multiple play sessions for a day to pass. I prefer things that are linked to session time: once per session, or something like that. Then it can be inserted more organically.
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