|
|
|
#13 |
|
Join Date: Jun 2017
|
And it's not any easier to keep track of: I've played in numerous games with the meta-currency variant, and my GMs haven't been good about remembering to tweak my disads. In many cases I might as well not have had any.
It might be more balanced (depending on how necessary the currency is), but I never had any more fun. |
|
|
|
| Tags |
| disadvantage limit, disadvantages, gurps, quirks |
|
|