Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-05-2019, 10:26 AM   #12
Andreas
 
Join Date: Mar 2014
Default Re: Disads: the Second Best CP Deal in GURPS

Quote:
Originally Posted by Ottriman View Post
Yeah, disadvantages are very exploitable and feel strangely mandatory sometimes. The best solution is honestly to restructure them to provide metacurrency when they come up and seriously hinder the character.
That leads to a different kind of problem though. Vampires who don't avoid sunlight because being exposed to that gives them meta currency etc. There are plenty of situations where it make sense for characters to try to avoid situations where their disadvantage apply, and this encurages the opposite behaviour.

It is probably better if the GM just don't give points for more disadvantages than what he or she is comfortable enforcing.

Last edited by Andreas; 03-05-2019 at 10:29 AM.
Andreas is offline   Reply With Quote
 

Tags
disadvantage limit, disadvantages, gurps, quirks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.