Quote:
Originally Posted by Ottriman
Yeah, disadvantages are very exploitable and feel strangely mandatory sometimes. The best solution is honestly to restructure them to provide metacurrency when they come up and seriously hinder the character.
|
That leads to a different kind of problem though. Vampires who don't avoid sunlight because being exposed to that gives them meta currency etc. There are plenty of situations where it make sense for characters to try to avoid situations where their disadvantage apply, and this encurages the opposite behaviour.
It is probably better if the GM just don't give points for more disadvantages than what he or she is comfortable enforcing.