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6.02 - is specifically "Ogres ramming armor units." This does not apply because 6.07.1 exists; which calls out explicitly what a SHVY does when ramming.
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6.02 has to apply because 6.07.01 doesn’t explain what effect a SHVY ramming attack has on the target (If the target is not an Ogre).
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6.03 - Ramming CPs and Buildings - again, is not called out because SHVYs are explicitly defined within it. The table in 6.03 states how a SHVY behaves while ramming, which is explicitly a different line item than how an Ogre behaves.
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Actually, CPs are not referenced on the table. It wouldn’t make any sense for a SHVY to do “2 dice” damage to a CP since CPs don’t take damage that way.
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6.04 - Movement after ramming - The omission of this in 6.07.1 points out yet another limitation of how a SHVY is not an Ogre; it gets only one ram per turn because 6.04 is NOT included in 6.07.1
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6.04 is not about how many ramming attacks you get (that’s 6.01.1) it’s about whether the SHVY can continue to move after ramming, something which is not addressed in 6.07.1
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The rules are being very particular when defining what "ram as an Ogre" means. If they had left the explicit callouts out of 6.07.1, then there would be room for interpretation to be more broad; but the fact they picked only those two (6.05 and 6.08), excluding the rest, is significant and means the rest do not apply.
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I think your reading too much into the callouts. And, as I said above, there isn’t even a way to resolve a SHVY ramming attack without using 6.02 nor is there a way to resolve an attack against a CP without the text from 6.03 neither of which is referenced in 6.07.1