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Join Date: Mar 2008
Location: Northern Virginia, USA
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Running a DFRPG (plus a few things from GURPS) game now that started at 150 points with a 25 point disadvantage limit and 5 quirks. So about half of the recommended starting point total. 40 sessions in, the current 5 PCs are at 350, 335, 332, 316, and 274 positive points, with disads and quirks mostly unchanged.
What do people buy with all those points? Primary attributes: ST, DX, HT Secondary attributes: Striking ST, Lifting ST, HP, Will, Per, High Manual Dexterity Combat advantages: Combat Reflexes, Weapon Master Defensive advantages: Extraordinary Luck Casting advantages: Magery, Power Investiture Spells: Many Skills: Many, with a mix of raising existing skills and learning new things Languages: I house-ruled the full GURPS language rules in to make it cheaper to acquire more languages at less than full native fluency, and started each PC with one bonus language at Accented. As a result several PCs speak a bit of this or that. So far, the extra points haven't broken the game. But I always worry about balance. |
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