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Old 03-03-2019, 01:58 PM   #5
martinl
 
Join Date: Jan 2006
Default Re: Disads: the Second Best CP Deal in GURPS

Quote:
Originally Posted by Agemegos View Post
My dissatisfaction with the Champions model of disads is one of the reasons that I was excited about F.A.T.E. when I met it — disads don't give you advantages and strengths, rather, you get Fate Points when you are disadvantaged by your Aspects.
I have had moderate success with "You get a bonus CP at the end of the session if your disads came up an a way that is interesting and inconvenient for your PC." I wish I could say it was a great success, but while it made play more interesting, and took the burden of remembering everyone's disads off the GM's shoulders, it also lead to a certain amount of resentment from players who thought it was the GM's duty to make sure they got a chance to display a disad each session, and a certain amount of disad grandstanding, where a player would try to shoehorn a disad into a scene when it was not really appropriate.
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