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#16 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
"Let There Be A Method To Your Madness" Dragon #10 (October, 1977) gives some pointers. "You, as the designer, must think like the builders when you design a dungeon, and allow for all of the necessary functions of the dungeon" "It won’t take you any longer to create a dungeon this way, and in fact it will probably be faster, due to the benefits of being organized, knowing exactly what each area is for and why it is there. The time you spend in initial planning is cancelled out when you set up the individual levels, because you don’t spend ten or fifteen idle moments wondering what to do with the next level." The thing to remember that even in a D&D like world stone structures are expensive so there aren't going to be many unneeded twists and turns in the corridors. Doors are a great way to slow down any invaders and they are far cheaper in time, energy, and money than making the corridor look like it was designed by Daedalus. |
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| Tags |
| dungeon fantasy, dungeons, random dungeon, utility |
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