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#1 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
"Let There Be A Method To Your Madness" Dragon #10 (October, 1977) gives some pointers. "You, as the designer, must think like the builders when you design a dungeon, and allow for all of the necessary functions of the dungeon" "It won’t take you any longer to create a dungeon this way, and in fact it will probably be faster, due to the benefits of being organized, knowing exactly what each area is for and why it is there. The time you spend in initial planning is cancelled out when you set up the individual levels, because you don’t spend ten or fifteen idle moments wondering what to do with the next level." The thing to remember that even in a D&D like world stone structures are expensive so there aren't going to be many unneeded twists and turns in the corridors. Doors are a great way to slow down any invaders and they are far cheaper in time, energy, and money than making the corridor look like it was designed by Daedalus. |
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#2 | |
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Join Date: Dec 2009
Location: Saint Paul, MN
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Quote:
In GURPS, the History and Ancient History spells make it much more likely that PCs might actually get to figure out some of these funky details. The article's advice, however, seems quite a bit easier to apply as an intelligent designer rather than as a computer algorithm. I could see, however, there being a system whereby rooms have some sort of original purpose (or a general theme is randomly generated first, and the dressing of the rooms follows that theme). |
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#3 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
I do plan on retaining the random/random as an option, however. Sometimes you really want a dungeon designed by an insane Elder Thing and dug out by a Minotaur work crew.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 | |
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Join Date: Dec 2009
Location: Saint Paul, MN
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#5 |
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Join Date: Jun 2014
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A bit of necro, but there are some features for monsters I'd appreciate. Giving each monster book and page references would make it much easier to find stats if you can't quite remember where that monster was in the books(random encounter table does not have page references). Additionally, it would be useful if you could restrict monster choice to a limited amount of books(IE only pick monsters from DF2), or even put a selection of monsters found.
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#6 |
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Join Date: Aug 2013
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This is a pretty cool tool--thanks, everyone, who helped make this.
I have a question regarding an update: Has anyone started to update the CER of various monsters and/or incorporate DFRPG Monsters 2? I noticed a bunch of monsters with CERs of 1 (or zero). On a related note, is anyone aware of an updated list of monster CERs? This would be really helpful not only for the random dungeon generator, but also to stock user-made dungeons. |
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#7 |
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Join Date: Aug 2013
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Interestingly, when I generate a dungeon, it does give CERs for certain monsters who, in the CSV file, have a value of 1 or 0. Example from a dungeon that I randomly generated from the downloaded files on my computer:
CER: 17; 1 x Wildman (Dungeon Fantasy RPG Monsters p60) Another example, this one from the Wandering Monster Tables from an online generator at https://dungeon.celti.name/: d100...........#.............Monster.............. ..........CER * 34-38..........1-3..........Giant Spider, huge..........53 How, exactly, is that happening? Is there some other file where it's pulling the values? And if so, how can I access that file? Last edited by InexplicableVic; 11-01-2019 at 10:13 AM. |
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#8 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Quote:
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#9 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#10 |
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Join Date: Sep 2004
Location: Canada
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Oh, I don't need pointers like "don't dig randomly", that's specifically what I'm trying to implement. The random path is just a thing that gives y'all something while I'm fighting with it.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| dungeon fantasy, dungeons, random dungeon, utility |
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