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Old 02-22-2019, 11:33 AM   #30
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: FTL rate of movement for GURPS SPACESHIPS

Quote:
Originally Posted by AlexanderHowl View Post
While it lends itself to certain types of adventures, a faster FTL speed for smaller spacecraft distorts everything. Why have capital ships when you can use the same tonnage in automated bombers to accomplish the same military goals faster? Why have merchant haulers when you when you can use the same tonnage in automated cargo pods to accomplish the same commercial goals?
Automation doesn't have a lot to do with size, you can automate SM+10 craft just as easily as SM+4, but an easy way to avoid that sort of distortion is to place a limit on the number of drives large ships can have, so small ships can be faster (by having more drives relative to their size) but aren't more efficient.
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