Quote:
Originally Posted by guymc
The decision to go with a larger hex size is something I pushed for to accommodate a larger variety of currently-in-use miniatures, many of which just don’t fit a 1” or smaller hex size, Smaller minis and counters can be used just fine on the bigger hexes, but not vice-versa. It provides some challenges when printing (especially at home on small format printers) but in the long run we felt it was worth it overall foe the growth potential of the game system as a whole. And, as you say, smaller maps are easy to make if you really want them.
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Oh, I completely understood the collective reasoning behind the decision, Guy; it's just that I'm more space-constrained than I used to be. Oh, and I don't use miniatures (except, maybe, Cardboard Heroes, if I can find the time to print and make them). QED, for me it remains a "bad" decision (as it does for people like me). However, at the time, I (albeit, grudgingly) conceded the point since a lot of people DO like miniatures (and because it's your game, and you guys can do whatever you want, regardless of my opinion). ;-)
Quote:
Originally Posted by larsdangly
The bigger hexes are a great idea. I predict that if they support the move with lots of fun play materials (terrain, cool markers, etc.) and everyone will get on board. What's not to like?
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In my case, as I've said before, it's the larger space requirements that I don't like...