Quote:
Originally Posted by David Johnston2
Assuming that you include the defense favouring switches then it creates the early 20th century paradigm of battleships for heavy firepower, destroyers for speed and cruisers to catch destroyers.
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While these classes had differing tactical speeds, where their strategic speed varied it did in ways you might not expect - for long distance movement destroyers were often quite slow because they were small (making them uneconomical at quite quickly as their speed rose, and they lost speed in bad weather) and carried little fuel (so they had to travel slowly to conserve fuel if they were moving long distances between bases). Cruisers were only faster than battleships if they had reasonably close bases for the same reason. However, these things varied a lot depending on the exact time - before reduction gearing was used the only steam turbine ships with good range were ones with 'cruising' turbines, and that limited them all to quite slow cruising speeds.
Also, if you're using that naval model, destroyers are fleet boats and FTL that's faster than that of the battleships is wasted, as they'll be moving as a group. Cruisers are the scouts and would need fast FTL speeds, but destroyers wouldn't.