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#1 |
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Join Date: Aug 2004
Location: Wellington, NZ
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It will certainly encourage the use of message torpedoes/probes. If you use Spaceships there's already incentive to use many small ships over few large ones, even for civilian use - the cost per ton is the same, the payload per ton is the same, and the 'small ship fleet' is more flexible. For military purposes, the small ships are even more strongly selected for - missiles make ships eggshells with hammers, so you want each egg to be as cheap as possible.
The proposed FTL system hammers this home, even with a relatively slow loss of speed with increasing mass. It would likely kill carrier+fighter and carrier+rider concepts, because the big carrier would be strategically slow compared to a fleet of small ships. It would make small PC-owned ships faster than the lumbering great warships of the Evil Empire. However, if two FTL drives means you go twice as fast, a 30,000 ton ship with two drives is very nearly as fast as a 1,000 ton ship with just one, which might not be a strong enough speed difference to really differentiate ships by speed.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#2 | |
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Join Date: Dec 2007
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#3 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Also, if you're using that naval model, destroyers are fleet boats and FTL that's faster than that of the battleships is wasted, as they'll be moving as a group. Cruisers are the scouts and would need fast FTL speeds, but destroyers wouldn't.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 |
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Join Date: May 2005
Location: Oz
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On the other hand, the larger ships don't need engine rooms and can be automated more cheaply. I recently did a cost study for a particular set of assumptions, and found that a highly-automated SM+12 ship came in 30% cheaper per ton-lightyear than an SM+9 ship with an engine room.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#5 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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I'm curious as to whether the high cost of total automation would be worthwhile in this case.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#6 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I suspect you get better results if you cap the speed gain from size at some point. That sort of thing happens all the time, as different limiting factors take over.
If you want to create a fighter and carrier paradigm, increasing the FTL speed of the fighters is a little odd, unless you intend for battles to be fought with carriers parked in different systems sending fighters back and forth to each other. Also, with many paradigms you end up with the "Carriers" being nothing more than fuel tankers and cargo ships, so watch out for that.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 | |||
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Join Date: May 2005
Location: Oz
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If I had ships with very small payload fractions it might be different: total automation of all workspaces and NAI "officers" might mean having no crew habitat at all. But I was at a payload mass fraction of 70% or better, so it obviously wasn't going to work. I'll take a look after breakfast and get back to you.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-20-2019 at 02:32 PM. |
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#8 |
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Join Date: Aug 2007
Location: Denver, CO
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I would expect a couple of interesting results:
1: Carriers would become a real big deal. 2: Ships would have some kind of connection device or coupling connection. For some applications, staying together is much more important than speed. You don't want your big ship to jump in-system with no support, so attach a few (dozen) small ships to it's hull and have them ready to detach. This is not necessarily a military application, but for an exploratory mission, everybody may want to arrive together and not 3 days ahead of the supply cruiser. Similarly, having all the ships show up at the same time may be better than being fast. Even with an exponential slow-down, having all 30 invading ships show up at the SAME time instead of over the 5-minute span which is the closest you can get with careful weighing may be worth a full 2-day delay in the plans. Even with careful weighing and math, it may be impossible to time things better than a few hours when systems are days apart. And that can be an eternity in battles. If these connections double as some kind of emergency towing and/or rescue attachment and are standardized, that's a bonus. |
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#9 |
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Join Date: May 2005
Location: Oz
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My small freighter cost G$207,307.69 per "compartment" of cargo space, and the large freighter G$189,233.33 per "compartment"; the passenger ships cost G$368.846.15 per passenger compartment and G$358,677.78 per passenger compartment. So total automation is more expensive than more/bigger ships as a way of increasing payload, in the situation I modelled.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#10 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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| Tags |
| ftl, spaceships |
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