Quote:
Originally Posted by TippetsTX
What are some of the ways that you long-suffering GMs dealt with high attribute parties back in the day? Specifically when individual stats hit 15, 16 or more?
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A variety of things were done.
1) A character who has ceased to be fun to play gets killed off. Usually on a suicidally dangerous quest. Happened with my favorite character and some of his friends. Somewhere in that version of Cidri there is a hoard of magical items and treasures, but it has a few more guardians.
2) He retired to his estates or to run his businesses or control of his fiefdom. After that, he might sponsor a group of new adventurers and outfit them to do his bidding, but took no active part in play. (NPCstatus).
3) They ascended (either taken to a higher plane by a deity, or whatever) or welcomed into the ranks of the Mnoren. Either way, they went away and their character sheet got wadded up or framed, depending on how his player felt about him.