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Old 02-17-2019, 04:25 PM   #26
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Attribute Bloat 'Re-Deux'

So I'd like to put the points about the rate of earned XP made by Lars and Skarg above into context with my previous post...

How long should it take to experience the full lifecycle of character progression? What is a reasonable and realistic pace for a player to experience the 'novice' thru 'legend' phases of gameplay?

If you look at the current trends in organized play and structured campaign 'paths' used by some of the most popular fantasy RPGs in the market today, the answer is 2 to 3 years, typically. I'm not saying that is right pace for everyone, but it does seem likely that it would be a common assumption of folks that are new to TFT. And don't get me wrong, I would love to see TFT pull players away from those 'other' games (especially since I believe it is a superior system in many respects), but I fear that the slow rate of advancement coupled with the forced limits on the level of power that characters can achieve may be a barrier to that goal.

As a specific example, let's look at the UC focused hero... to aquire UC V requires a 40-point character minimum and when you add that to the cost of the UC talents themselves, you are looking at nearly 13,000 XP (assuming you didn't spend XP on anything else). That's 4 to 5 years of regular weekly play using the default RAW rate of earned XP per session. That seems like a long time to reach what I consider to be the top end of only the 'veteran' tier.
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Last edited by TippetsTX; 02-17-2019 at 06:31 PM.
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