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#17 |
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Join Date: Jan 2018
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I'm thinking to limit the maximum level of growth for attributes at +33% of the starting point (Fractions Rounded Up).
So a classic starting PC at ST 12 DX 12 IQ 8 can naturally become ST 16 DX 16 IQ 11. A wizard ST 10 DX 10 IQ 12 can naturally become ST 14 DX 14 IQ 16 Another Wizard starting at ST 8 DX 9 IQ 15 can naturally become ST 11 DX 12 and IQ 20. This cancels once forever the "bloat" problem as PCs stays in a "human range" and is somewhat realistic because PCs have a growth compatible and appropriate with their initial stats because, for example, who starts with low IQ cannot become a genius. Basically no PCs can go beyond 42-43. At this point attributes can have the same cost of the old TFT or a slightly superior cost to permit players to reach their maximum in a reasonable time, while talents and skills are at the new cost. note I use the old system to assign experience ( my players have totally rejected the new way to assign experience for Legacy Rules) not yet tested, but it could work for my group |
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