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Old 02-15-2019, 10:30 PM   #17
ecz
 
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Join Date: Jan 2018
Default Re: Attribute Bloat 'Re-Deux'

I'm thinking to limit the maximum level of growth for attributes at +33% of the starting point (Fractions Rounded Up).

So a classic starting PC at ST 12 DX 12 IQ 8 can naturally become ST 16 DX 16 IQ 11.

A wizard ST 10 DX 10 IQ 12 can naturally become ST 14 DX 14 IQ 16

Another Wizard starting at ST 8 DX 9 IQ 15 can naturally become ST 11 DX 12 and IQ 20.

This cancels once forever the "bloat" problem as PCs stays in a "human range" and is somewhat realistic because PCs have a growth compatible and appropriate with their initial stats because, for example, who starts with low IQ cannot become a genius.

Basically no PCs can go beyond 42-43.
At this point attributes can have the same cost of the old TFT or a slightly superior cost to permit players to reach their maximum in a reasonable time, while talents and skills are at the new cost.

note I use the old system to assign experience ( my players have totally rejected the new way to assign experience for Legacy Rules)

not yet tested, but it could work for my group
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