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Old 02-15-2019, 09:26 PM   #30
ak_aramis
 
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Join Date: Jun 2010
Location: Alsea, OR
Default Re: Roleplaying experiences without a GM in Car Wars?

Quote:
Originally Posted by Tom H. View Post
Thanks for describing that, I was curious too.

I like how each option in the table gets harder to achieve. If I did my math correctly, each option is twice as difficult (unlikely) as the previous one.
A more common, and simpler, form:

Whenever an NPC or Situation could be fluid, State a question as a yes or no. Randomize between them. Accept the decision. Work general to specific. (essentially, Mythic takes 20+ pages to say this...)

For example:
an NPC vehicle is in position to shoot 3 vehicles from your convoy - the Tractor-trailer, the Security 7, or the Doublecharge.

"Will the biker shoot the Tractor-trailer rig?"
Flip a coin. Heads yes, tails no. Heads.
"Will the biker shoot at the tractor?" Heads.
"Will the biker pick a specific target?" Tails.

Ok, so he shoots the side armor of the tractor.

His buddy, with the same options:
"Same as his buddy?" tails.
"Rig?" Heads
"Tires?" Tails
"Hitch?" Heads.


While I've not done it in a long time, I've used similar processes in playing Convoy and the AutoVentures line.

I do similar with targeting (but don't always tell players) in many cases in FTF play. In D&D, I'm open about randomizing initial targets.
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