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#30 | |
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Join Date: Jun 2010
Location: Alsea, OR
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Quote:
Whenever an NPC or Situation could be fluid, State a question as a yes or no. Randomize between them. Accept the decision. Work general to specific. (essentially, Mythic takes 20+ pages to say this...) For example: an NPC vehicle is in position to shoot 3 vehicles from your convoy - the Tractor-trailer, the Security 7, or the Doublecharge. "Will the biker shoot the Tractor-trailer rig?" Flip a coin. Heads yes, tails no. Heads. "Will the biker shoot at the tractor?" Heads. "Will the biker pick a specific target?" Tails. Ok, so he shoots the side armor of the tractor. His buddy, with the same options: "Same as his buddy?" tails. "Rig?" Heads "Tires?" Tails "Hitch?" Heads. While I've not done it in a long time, I've used similar processes in playing Convoy and the AutoVentures line. I do similar with targeting (but don't always tell players) in many cases in FTF play. In D&D, I'm open about randomizing initial targets. |
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