Re: Cards to Generate Story
Yeah, you did a good job of describing both the overall state of the art and clarifying my personal feelings about what's been available to date. Also, your GM-ing style isn't all that uncommon in my experience, and I too use Random Generators the same way you do -- occasional inspiration when I'm suffering sudden brain death, but mostly more for color and added detail than to develop an entire scenario from. Of course, that may be limiting my thinking on some of them too, but I've been thinking about this whole "solo campaign" issue for some time now (about five and a half years now -- ever since I moved 50 miles away from the nearest real town), and I've found nothing (thus far) that provides a satisfactory ROLEPLAYING experience, though I've generated plenty of combat scenarios...
|