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#11 |
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Join Date: Nov 2010
Location: Arizona
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That's quite brilliant, you know. Keeps it really simple and uses a common mechanic to accomplish the objective. I love it!
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#12 |
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Join Date: May 2015
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Personally I don't much like using hits stopped to model things that it seems to me would instead reduce the chance of being meaningfully hit (e.g. being a skeleton, off-hand weapon "parry", or shields), but I'm spoiled by GURPS.
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