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Old 02-13-2019, 04:07 AM   #1
vicky_molokh
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Default Re: Coventry--a campaign twist

Interesting. I generally like twists which make a new rising star shake up the oligopoly that the interworld superpowers (Homeline, Centrum etc.) currently maintain in the setting, so as a consequence I like this one.
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Old 02-13-2019, 08:35 AM   #2
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Default Re: Coventry--a campaign twist

Quote:
Originally Posted by vicky_molokh View Post
Interesting. I generally like twists which make a new rising star shake up the oligopoly that the interworld superpowers currently maintain in the setting, so as a consequence I like this one.
I thought that Coventry would be an interesting and viable place to hit the "no starships" suggestion. Interworld can't simply get a ship, and cross-time jump from elsewhere. The space travelers can't go crossworld, so the only viable point of contact is Coventry itself.

But--Interworld can't make the secret go away among the space travelers. And who would care to bet that there isn't a way, as yet undiscovered, to leave Coventry without a Projector's assistance...
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Old 02-13-2019, 01:50 PM   #3
Flyndaran
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Default Re: Coventry--a campaign twist

I've often thought of a Jumper with cosmic allowing him to punch through such locked-in world lines.
Perhaps there could be unexpected synergy in one or more of the human prisoners and alien science/knowledge.
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Old 02-13-2019, 07:19 PM   #4
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Default Re: Coventry--a campaign twist

I like this. The first contact would be an excellent GURPS adventure, actually - you could write it from the POV of the spacefarers, the Infinity staff in charge, and from prisoners looking to take advantage of the situation.
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Old 02-13-2019, 09:44 PM   #5
YankeeGamer
 
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Default Re: Coventry--a campaign twist

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I've often thought of a Jumper with cosmic allowing him to punch through such locked-in world lines.
Perhaps there could be unexpected synergy in one or more of the human prisoners and alien science/knowledge.
Stardrive plus captured conveyor plus gadgeteer --> FUN!

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Originally Posted by Apollonian View Post
I like this. The first contact would be an excellent GURPS adventure, actually - you could write it from the POV of the spacefarers, the Infinity staff in charge, and from prisoners looking to take advantage of the situation.
The "aliens" might be genuine aliens, human in rubber suit aliens, or even genuine humans thrown across time and space long ago, settling a distant world involuntarily. That negative space wedgie, caused by someone, somewhen experimenting with unobatanium/a god in a mood/whatever could even be why Coventry is so hard to reach. Will the space-twisting of hyperspace drives open Coventry to other means of access? Close it off completely?
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Old 02-19-2019, 05:07 PM   #6
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Default Re: Coventry--a campaign twist

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Stardrive plus captured conveyor plus gadgeteer --> FUN!
I don't think they'd ever send a gadgeteer to Coventry since gadgeteers bend the limits of possibility. If they couldn't recruit the gadgeteer then he'd go to one of the lesser known black sites where they keep the real threats under much closer supervision.
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Old 02-19-2019, 07:27 PM   #7
YankeeGamer
 
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Default Re: Coventry--a campaign twist

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I don't think they'd ever send a gadgeteer to Coventry since gadgeteers bend the limits of possibility. If they couldn't recruit the gadgeteer then he'd go to one of the lesser known black sites where they keep the real threats under much closer supervision.
If they know they have a gadgeteer...
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