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Join Date: Aug 2018
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Back in '83 or '84, I got involved with another game, one which did a much more detailed look at dragons than TFT. As a result the group I was playing with developed what we thought were some improvements to dragons.
Tail attack: we gave dragons one of four types of tail; plated, spiked, spade or whip and assigned a damage value for each. The tail swipe did damage to the first character hit, but still could knock anyone in the rear hexes down. A 7 hex dragon could do the following damage with the tail. Plated- 1+2, Spiked 2-1, Spade 2-2, whip 1die. Wing buffet: the dragon can knock anyone in his side hexes down by flaring his wings. It doesn't do damage. A bite attack that did one to two points more than the claw attack. This would be an attack in lieu of using his breath weapon. A 7 hex could do a bite of 2+1. A stooping dive attack that could result in the target taking damage from both the claw and bite attacks. These were in addition to the other attacks available to a dragon. We found they made them a bit more dangerous. Last edited by warhorse11h; 02-09-2019 at 06:45 PM. |
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