|
|
|
#12 | |
|
Join Date: Jan 2018
Location: Portland, Maine
|
Quote:
I did a little pondering on fire awhile back and it led to many things. What are some of the ways to make fire in gameplay? Real = Torch, Molotail, etc Magic-Illusion = [many people can see and feel it.] Magic-Image = [many people can see it.] Magic-TFT Fireball = Fire spell via fatigue Magic-D&D Fireball = Fire spell via eather Magic-Alchemy = Magic Fire via potions Psionics-Perception = [only target experiences it] Psionics-Pyrokenisis = Agitation of molecules to combust Chemistry = Flourine and water, etc Lasers = Light as heat Vibratory = Sci Fi stuff Projector = Holograms, etc Miracles = Divine Intervention ------------ On another bent, I thought that a Wizard's Guild Classification of Magic Users might brighten up some of the GM storylines. These aren't necessarily the "Magic" dictionary terms and its not meant to be a jobs list. (Note: This was written before the Wizard's Guild discussions.) Magic User - Generic Term Magician - Generalist, knows a smattering of many different spells Warlock - Military Arts magic user Sorcerer - Dark Arts specialist Witch - Small time solo "hedge" magic or Big Time Group magic Wizard - Book Learned magic user Alchemist - Deals with the elements & the magic that is inherent in physical matter [The alchemist philosopher ultimately deals with Elementals for his Great Work] Prestigitater - Illusion Magic Rune master - Glyph and Rune magic Mage - Deep knowledge of magic manipulation Necromancer - Death or Dead/Undead magic Shaman - Religions that uses "Earth" spirits for magic Demonologist - Uses demons to make magic Satanist - Religion uses corrupted witch coven to worship demon who does magic ? - Thieving Magic ? - Healing magic ? - Construction magic ? - Detective magic ? - Protection magic ? - Persuasion/Sales magic ? - Trap magic These could be used as conversation clues: "He's strictly a warlock, has no idea how to unlock the door other than blasting it open." "Our Finder noted they have a Sorcerer and a Necromancer, but no Demonologist. Rugar our Shaman, should be able to handle the Necro, and the Mage will need some time to set up defense against the Sorcerer."
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
|
|
|
|
|
|