Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-01-2019, 04:02 PM   #5
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Lightning Sword

Quote:
Originally Posted by zot View Post
It makes sense for self-powered missile spells and rods, which have charges.
This isn't self-powered or a rod.

Suggestion: All of the non-rod missile spell enchantments are also found as melee variants. These are enchanted in hand held weapons (or wands). The user activates the item by investing one to three fatigue into the item during the Renew Spells phase and then rolls to hit with their normal melee skills (Club for wand) that same turn. Any target hit with the weapon also suffers the effects of that missile spell of that many dice of damage as a separate damage roll. However since this is a weapon enchantment neither Spell Shield or any of the anti-missile spells will stop this, but immunity to the proper missile spell type will subtract the listed dice.

That'll earn the $15k for the Lightning non-rod enchantment.
__________________
-HJC

Last edited by hcobb; 02-01-2019 at 04:11 PM.
hcobb is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.