Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-31-2019, 08:45 PM   #7
Skarg
 
Join Date: May 2015
Default Re: Firepower progression of the Myrmidon

Quote:
Originally Posted by hcobb View Post
If GMIC happens in your world then you have IQ 20 wizards somewhere and if these are human that's around 40 attribute points right there.
Yes. I didn't say that no one was an exceptionally capable person. I just said that only some people become exceptionally powerful people.


Quote:
Originally Posted by hcobb View Post
But let's just to agree to differ and accept that in my campaigns if a starting PC picks a fight with a captain of the town guard then they are not likely to win that fight.
Why would you think they would be in mine?

I'd expect your guard captains to be in more trouble, because you seem to expect everyone to get 500 XP per year, and then hit the improvement wall after a few years, so the average 23-year-old went from 30 to 37 points in three years, can be 38 points at 25, 39 points by 29 years old. i.e. it's like there are no really exceptional people, and the age of competence is about 23, and 32-point characters are inferior to most older adults?
Skarg is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.