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Join Date: Aug 2004
Location: Pacheco, California
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IQ 14 Summon Elemental Weapon(C) Summons a magical weapon composed of one of the four elements into either the wizard's hands, the hands of a friendly figure waiting with the ready weapons option or on on the ground. The special abilities of each type are listed below and if the target as immunity to the element (as per immunity to a missile spell), this would subtract the listed number of dice from the attack. Otherwise treat as an ordinary wielded or missile weapon of a size (ST rating) suitable for the intended wielder.
If the weapon is a missile weapon then it generates its own ammo. Fire: Treat as a flaming weapon as per the enchantment Air: Adds one die of lightning damage and the full damage counts as a lightning bolt strike to destroy magical items. Also adds +2 to hit flying targets. Water: Targets hit suffer the effects of Magic Rainstorm and Slippery Floor for the next turn. The wielder is also herself standing in a one-hex Magic Rainstorm wherever she goes and hence gains resistance to fire damage. Earth: Mundane and magical defenses (but not talents) stop half as many hits against the strikes of this weapon (round hits stopped up). Cost: 2 to cast (for the turn the weapon appears) and then 1 per turn thereafter. While the weapon can't strike on the turn of appearance, it can be used to defend that turn, if the wielder has weapon expertise.
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-HJC |
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