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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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A character can also take Area Knowledge for a field of study.
For example Area Knowledge-Alchemy(1), IQ 8. This character is familiar with the effects of the alchemist potions and if told of a type of potion can on a 3/IQ roll describe what the effects and risks of that potion are in general. This provides no benefit in actually creating or identifying a given potion, but on a 4/IQ roll can remember that a given substance is an ingredient for an alchemist potion. Can determine that a given facility is an alchemist laboratory on a 4/IQ roll, but wouldn't be able to spot if critical parts were missing. This character can later invest 1000 XP and convert this into the full Alchemy talent with only six months of full time study. If the full talent isn't doubled for wizards then the Area Knowledge of it isn't either.
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-HJC |
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#2 | ||
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
I think this is a good concept to apply to HEROES that would never practice magic, but might have a booklearned theory of it. They might be able to read a text on magic and interpret it but not perform it, like HCOBB describes above. These subjects are not limited to Magic, Alchemy or Chemistry. A subject could be Dran History or Forging theory. God Forbid the novice actually apply the data he learned. I think General Knowledge is a great addition to the SCHOLAR who should get a bonus of some kind when rolling for success. Here is my previous suggestion on this topic in October Re: More things to spend XP on. Talents in Training Quote:
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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