Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-25-2019, 10:09 AM   #3
Skarg
 
Join Date: May 2015
Default Re: TFT Powers - Mystic Monk portfolio

Thoughts:

Master of AIr (only?) says "while using this stance" which implies you have to choose only one of these stances to be using each turn? Also implied by re-mentioning the ability to dodge or parry unarmed at levels 3+?

If so, I think that adds a nice tactical choice and signficance/thematicness and also a nice reduction in the stack-o-rama and "of course my fists are always flaming orange" aspect.

I am not sure why Fire and Air could not be learned in different order, especially if the costs are marked per element. They are different and Fire seems at least as powerful (though different) as Air for combat purposes, to me.

Air could use more detailed explanation of the flurry attacks - is it giving an exception to the usual inability to strike out of HTH while in HTH? Also it seems like if you could strike people in several directions, and were only facing one, you could probably strike a single person more than once instead.

I like that Master of the Void is a countermeasure for Astral Projection. I might add mention that it could let you detect that there is something insubstantial inside a nearby wall (such as people using the Insubstantiality spell, or monsters that are insubstantial). Of course, it is Tier V, so would tend to be something almost no one knew in limited-power games.

I'm not clear whether/which of these (if any) have the same restrictions as Unarmed Combat skills - Can I use weapons & armor and still benefit from these powers?

I think Water and Earth are examples of powers that someone could be extremely tempted to take and then maybe stop taking this portfolio. I would, anyway, since they add very nice defensive abilities that would go well with fighters, and I don't especially want my fists to be on fire. (I don't see this as a problem - I'm just mentioning it since before you'd mentioned an expectation most people would want to push towards Tier 5 in one portfolio.)
Skarg is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.