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Old 01-23-2019, 08:10 PM   #9
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: CoC-Style Magic

Quote:
Originally Posted by Ezra View Post
I'm new to the GURPS system, so I hope this isn't a naïve question, but I'm wondering if the GURPS magic system can accommodate a Call of Cthulhu or Elric magic paradigm. That is, a magic system that is difficult to execute, time consuming, and dangerous (possibility of demonic possession, madness, etc.).

If so, which source books would I need?
In one of my campaigns (The Awakening) I modeled CoC magic using Ritual Path Magic and had each spell cost a certain number of Stability Points (from my Article "Mad as Bones" which is a way to model sanity points from CoC). Specifically, the greater effects multiplier was the number of SP lost from casting the spell. It had other rules too like if a spell brought you into negative SP all sorts of ugly things happened.
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