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Old 01-20-2019, 04:18 PM   #38
Skarg
 
Join Date: May 2015
Default Re: Dragon Safari: An adventure for TFT

Quote:
Originally Posted by hcobb View Post
Problem with dropping below 32 is that some races start with zero extra points.
I don't follow. Give an example of what you mean?


Quote:
What is the basis for using any number other than 500 XP/year for NPCs? That's where all of my calculations wind up at.
The basis is that new RAW, attributes only cost 100 XP to increase up to 34 points total, and yet the average NPC human is supposed to be 30 points total.

If you take even a 24-point character (ST 8, DX 8, IQ 8) and give them 500 XP per year, then they can become a 34-point character in two years.

So those two data points are incompatible.

Looking at data such as the opponents in Death Test and/or Tollenkar's Lair, or almost every other product published for TFT, even typical but not exception dangerous armed men tend to very often be in the 30-33 point range. That's consistent with it not being a mistake that most of the population averages 30 points. Meaning they must not be getting 500 XP per year, or else they almost never spend any of it on attributes at 100 XP per point up to 34, or else if they did, yeah, you'd be right, most of the population would drift up to 38 points or so quickly, and the average would be more like 36-38 points.

And with a threshold topping up about 40 points, that would mean that instead of starting out as above-average people at 32-points, PCs would start as inexperienced incapable people who have no business trying to go on adventures at all, and that the most of the population of competent people will tend to be in the 37-40 point range, a really small slice of really powerful people that is well above the sweet spot for most TFT play.

i.e. I think it's a mistake to think everyone in society is getting 500 XP per year.
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