Quote:
Originally Posted by hcobb
My rule is: - 32-point starting character plus 500 XP per year.
- Put as many possible points into raising attribute totals.
- All remaining points go into skill points.
- Then find the maximum possible job this character can qualify for under their randomly chosen path.
- Allocate attributes to match the job requirements.
- Randomly allocate extra attribute points.
- Add talents and spells needed for the job.
- Randomly determine additional talents and spells with a majority going into career fields.
- There is a chance that mana will be taken instead of skill points for wizards with S2+
Should I switch from Evil Steve's exponential attribute costs to my quadratic model?
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Depends on what your purpose is. For your own campaign, yes.
But 32 should not be the starting point, and 500XP per year is wrong for NPCs.