Long-overdue update! Here's what's new on my little gaming blog:
Articles
- Zen and GURPS and the Art of Blowing up Death Stars: A musing on how one famous movie scene might have played out according to GURPS rules. The key idea: I propose a tricky relationship between how semi-mystical skills like Zen Archery (or Zen Gunnery) might interact with technological aids.
- Dungeon Fantasy RPG: The Notes (Part VI): Finally, an end to this multi-part review! I wrap up with comments on art, "meta-stuff", the game's future, and miscellaneous little observations.
- Unasked-for silliness: A GURPS logo: In response to a thread on these forums, I toss up a little idea for a GURPS logo design, for momentary entertainment value if nothing else. (Updated with a proper "NOT official or in any way associated with GURPS or SJG" message.)
Spoiler: The design uses a d6 motif. Such creativity!
- Dungeon Fantasy RPG Character: Leonidas of Nemea, Cat-Folk Barbarian: A 250-point barbarian, built around a cat-folk variant, a personal mission, and a bad haircut.
- Why GURPS defenses use half skill: A half-baked idea: An odd suggestion for an "under-the-hood" explanation of why defenses use half skill. A completely unnecessary mental exercise!
- What happens when you read Dungeon Fantasy RPG books just before going to bed: I recount a dream in which gaming makes an appearance. (An unexplained toad is far more central to the happenings. But the hobby of gaming does get a little cameo.)
Article updates
A past article,
Tiny GURPS idea: A better Outdoorsman, suggests boosting the Outdoorsman talent by bringing its coverage up to a full 10 skills. I've updated it slightly to also address the talent in DFRPG (and to suggest a few other talents of use to outdoor types). Likewise, I updated the above cat-folk barbarian article to suggest this small improvement to the PC's Outdoorsman talent.
Forum updates
In the
forums section, contributor uE5Xg9p2 continues write-ups of fictional properties for GURPS 4e. The following items (all credit to uE5Xg9p2, not me) are new or updated since I last posted here:
- Doctor Who: More denizens, monsters, personages, templates, equipment, and setting information!
- Gargoyles: New information on the Pack, Curse of the Weird Sisters, notes on setting gargoyle ST, more.
- Robert E. Howard’s Kull: A start at denizens, personages, equipment, and setting notes for Conan predecessor Kull. (Not to be confused with Krull, the "so bad it's... well, just bad" movie.)
- Robert E. Howard’s Solomon Kane: Personages and notes on source material.
- SilverHawks: Template and personages.
- An Index of Prospective Adaptations: A big list of in-progress or potential GURPS write-up projects (comments & participation welcome!).
- Non-Cosmic Rules Exemptions: Thoughts on further refining the catch-all "Cosmic" enhancement.
- Overall improvements: Ongoing improvements to presentation (including pretty cool-looking CSS-based mockups of the graphical style found in GURPS books).
Please note that uE5Xg9p2 welcomes input on all of his content. If you enjoy working up fictional properties for gaming, or putting those write-ups to good use at the gaming table, leave some comments and critiques on the above, or make contributions of your own.
In closing
Thanks always for your readership and feedback!
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com
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(
Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar,
this page collects content edits/updates, and
this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.)